﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Proyecto_XNA
{
    class MapManager
    {
        Dictionary<string, Sprite> m_kMap1F = null;

        Sprite kSprite;

        Vector2 vPosition;
        Texture2D kTexture;
        Rectangle kPlayableRect;

        public void LoadMaps(ContentManager kContent)
        {
            
        }
    }
}
